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Jet Set Willy - JGH Version

This is the standard JSW48 altered when I was writing the DefRoom editor. It has the following patches:
  • The Attic and Interface 1 Pause bugs are fixed.
  • Extended to have seven-bit room numbers, so increasing the number of rooms to 72.
  • You can return to BASIC without clearing memory by pressing SS-Space from the introductory screen.
  • Added in March 2004:
  • The Nightmare Room has ROOM+&EB set to &B6 to specify the flying pig sprite for game engines that implement room-specific player sprites.
  • If ROOM+&EB has bit7 set, it specifies a sprite page to use for the player sprite [Geoff, Broad, Elliot].

    The extra rooms have allowed me to fill in the gaps in the game map between the East Wall and the Bathroom and Chapel, and between the Wine Cellar and the Security Guard, under the kitchens and hall. Most of these are empty, but three are filled:
  • Room 47 - April Showers - Your Spectrum, April 1985
  • Room 62 - Cave Mouth - Greg Heslington
  • Room 63 - The Cave - Greg Heslington

    You could gain access to the extra rooms by extending the ledge in Halfway up the East Wall [32] to become an exit leftwards to Room 94, and allow the ladder from Ballroom East [20] to go up to Room 95. There is also space for an extra room between The Attic [41] and Dr Jones will never believe this [40].

    This version includes a menu front-end that allows you to turn various extra features on and off.
    JetSet.sna 48KStandard Snapshot
    JetSet.ssn 64KSpeculator Snapshot
    JetSet.tap 32KSpectrum Tapefile
    JSW.tap 32KTapefile with JSW split into CODE, Sprites, Objects, Rooms
    JSW.mdr 32KMicrodrive image with JSW split into CODE, Sprites, Objects, Rooms


    CODE       wr/R  CODE+NewTP wr/R  CODEStart  wr/R  Docs       DL/ 
    JetSet     wr/R  JetSet/sna wr/R  JetSet/ssn wr/R  JetSet/tap wr/R 
    JSW/mdr    wr/R  JSW/tap    wr/R  Objects    wr/R 
    Rooms      DL/   Screens    DL/   Sprites0   wr/R  Sprites128 wr/R